Nice, but few question. Also would be fine have access to manage set up - save backups and so on... Also, would be useful, near installed car window add refresh button, instead form tools menu. But its not critical :) Thanks for you work
We already have a tool for managing setups. That is called RBR SetupManager.So no need to bother with setups in RBRCIT.There is nothing wrong about the menu. A button requires additional space, which would be wasted for such a rarely used feature.
Ok about refresh button, but not agree about set up. I mean manage set up just as backup. If you put another car in other car slot, also you need another setup. But you don't want lose you old setup to, so something as smart setup backup will useful toBRRallyG
Nonsense. You don't lose any setup when installing into another car slot (if you ever would want to do that).You can then use SetupManager to drag'n'drop your setup(s) to the desired slot.Simple as that.RBR has 127 setup slots, so you can have setups for several different vehicles in on single car slot.
There are really two things and two things only that this software needs. 1) a some sort of a built-in car adder that could be used for adding cars. Not just any old car adder but one where you wouldn't need Notepad.2) some kind of an "uninstall current physics" and "uninstall current model" function so that you could uninstall current versions of physics and/or model and enable the download buttons again. You know, just in case there has been an update for physics or a model of any car. Or perhaps even both of them, although that rarely happens.I know these things.
Could there be a way for the menu system in-game to update with the Stats/Garage Picture of whatever cars you have applied with RBRCIT? I assume that would involve the dattool working on Splash.dat and injecting/removing a garage scene and car scene per applied vehicle before startup? These images could be used both for updating the selection menu in-game and as a "preview" for viewing the vehicle you are choosing in RBRCIT before applying/starting. Awesome Job!
You are right about the dattool. But ... as nobody really uses RBR's standard menus anyway, such a feature would be quite a waste of programming time. If you want to drive more than the standard stages, you would have to use some kind of plugin anyway.Basically these preview things are overestimated, as I can't imagine anyone not knowing how a car would look like if he wants to drive it.Just my 2 cents.
You can try with RBR Start program.
I only just realized that I was running Fixup 2.8 from the Czech site! Updated to 2.9 and I see immediately why the preview is non-essential. Using Fixup 2.8 I could only see [Car00], [Car03], etc when selecting vehicles through the Czech plugin. Still having trouble running the VW Polo R WRC 2017 with Czech plugin(I don't think it's accepted yet) but 2016 version works fine. I have a separate non-Czech Plugin install for only 2017 vehicles and I'm running RBRCIT to set the vehicles, that's the only reason why I asked if it's maybe a option for the previews. Can't say thank you enough for this tool and all the hard work that is going into keeping RBR alive!
we are working on the feature to update the models/physics from a new context menu. Stay tuned.zissakos
OK, v1.0.3 released.* added: context menu to update model/physics for a car* fixed: exception when updating NGP plugin
Very nicely done. It just keeps getting better and better. Where's the limit, I wonder. You're the man, zissakos, THE MAN! Thank you!
by the way, you can link to the github releases page for the newest release of RBRCIT:https://github.com/zissakos/RBRCIT/releases
Nice! Just updated to 1.0.3
New release v1.0.4:* added: new menu entry "update all existing physics" in download menuhttps://github.com/zissakos/RBRCIT/releases
can not get RBRCIT to use the newly selected cars.......Anyone have any idea on how to get them to work?